PM3.6 - Donkey Kong - Common Subroutine 0x15e14

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. if ((InternalConstantInt(CurrentSubaction) NotEqual scalar(32)))
      1. ChangeSubactionRestartFrame(Fall)
      2. Subroutine(0x21c50)
    2. Subroutine(0x21c20)